In comparison to the gameplay process, a film sometimes has less to offer. The interactive nature of video games is extremely important, and it has a strong influence on the narrative of a game. It's even safe to say that gameplay and narrative are in a conflicted relationship because of their opposing natures.The narrative has a secondary place in a video game, while gameplay and interactivity are the most important part of it. Stripping a game of its interactive features leads to certain problems.
In Lory Landay's study about interactivity, this term is defined as the involvement of users in the exchange of information with computers and the degree to which this happens. The physical movements, whether it is mouse clicks, joystick movement, kinetic or haptic control, provide input that affects the text.In a video game there can be a direct correlation between what the user does physically and what happens in the game. The feedback loop created by the physical participation of the user, the computer system, and the text is a particular kind of communication and control. Here we are talking about the transaction of information between two systems and the key is that these transactions should be, in some sense, circular. Otherwise, it's merely a reaction. The most important is a sense of agency, the ability to effect change. It's safe to conclude that interactivity may be the element of video games that best distinguishes them from other media and cultural forms, such as visual art, cinema, and literature.
Due to the absence of interactivity, which is the essence of video games, the main problem of video game film adaptations is lack of engagement. Characters in video games, especially the main ones, typically aren't distinctly written. Sometimes they don't even have their voice or face when the game utilizes first-person POV. It's made the way it is easier for each player to associate him\herself with the character and to morph into it . So, the player endows this character with his\her own emotions and thoughts. Seeing someone "playing" as this character on the big screen always seems like it's not enough, like something is missing. The reason is that most of the time we are missing a well-written character, which was determined by the nature of a video game but doesn't work the same way in cinema. In games, we are the hero of the story. In movies based on games, we're forced to experience the world of a game through someone else's eyes.